Gamification in History Education: Theoretical Foundations and Practical Applications
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Keywords

Gamification
history education
game-based learning
student motivation
educational technology
pedagogical methods
academic literature

How to Cite

Askarovna, S. A. (2025). Gamification in History Education: Theoretical Foundations and Practical Applications. Spanish Journal of Innovation and Integrity, 41, 147–150. Retrieved from https://sjii.es/index.php/journal/article/view/428

Abstract

Gamification—the integration of game mechanics into non-game contexts—has emerged as a transformative approach in education, particularly in history teaching. By leveraging elements like points, badges, leaderboards (PBL), and narrative-driven quests, gamification enhances student engagement, deepens conceptual understanding, and fosters collaborative learning. This article examines the theoretical underpinnings of gamification, analyzes empirical studies from leading journals (*Computers & Education*, *Journal of Educational Psychology*), and highlights best practices for implementing gamified strategies in history classrooms. Drawing on works by Deterding, Kapp, and Sheldon, we argue that gamification aligns with constructivist pedagogy and self-determination theory (SDT), addressing intrinsic and extrinsic motivation. The paper concludes with recommendations for adapting gamification in diverse educational settings, including Uzbekistan.

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